I have had a very nice dinner with Dani and my friends Greg and Cleo during tthe last evening of 2011, and after that we put together a game using THW mechanics (a mix of NUTS and 5150sa).
The game itself was not bad, but I'm starting to think that THW rules are awesome... when at least half of the players knows them!
It is kind of hard to keep tracks of all reactions and characters attributes when you are the only one who knows them -and you play very rarely-, so next "party game" I'll have I think I will use something easier to explain (but always chosen between the very good stuff: Dani likes a lot Fubar and I'm starting to feel interested in in Ganesha Games stuff...).
Then, it's a lifelong time I don't play anything fantasy themed, so something alike might be one of my next games... I'm thinking to a gameplay in the direction of Heroquest or Mordheim, with rules to be found.
Btw, I don't have many pictures of the game I mentioned above, just the few below: the goal was to find a kidnapped contractor in a zone of wasteland owned by crusties or Sahadeens -it was randomly determinded-: 3 very small task forces of ARC Fleet with their leader had to explore the tabletop, search in the structures and get back home with the prisoner... if he was still there.
In the end, the soldiers faced some crusties and fought Bugs, found the contractor... but were forced to left at least one casualty per squad. -Dani's star, in example.
Here are a couple of pics of the newly painted crusties I used: